Your application will behave just like you’re saving your files and data locally (the actual upload and download to other devices will obviously take some time but will happen in the background even after you exit your app). This means that you can use it for anything ranging from simple preferences to save game files or high-resolution screenshots taking several megabytes (of course you want to be careful not using too much space). Then, contrary to other cloud services, iCloud is a system-wide feature of iOS and Mac OS, meaning you don’t have to wait for your files to be uploaded to the cloud and writing or reading files will be just as fast as local storage. Once it is activated, users won’t need to provide additional login credentials or enable settings in your application to benefit from its features. Therefore, we feel that for Apple devices this is the cloud storage solution that will have the most widespread use (fact: Apple had more than 300 million active iCloud users by Q1 2013). First of all, because this is Apple’s official solution, it is heavily promoted and often enabled as soon as the user activates his device for the first time. While iCloud storage is limited to Apple’s devices, it has several advantages over other cloud services. ![]() Because it implements fall backs for unsupported platforms, you can use this plugin for all your deployment targets and it will detect that iCloud is either unsupported or unavailable and will rely on local storage to continue to provide its services. ![]() ![]() iCloud for Unity provides you with a simple, intuitive and straight-forward application programming interface to manipulate files and folders in the cloud as well as key-value storage in the cloud. It allows you to store documents and data (in other words, files and preferences) using Apple’s iCloud storage for easy and reliable sharing between your iOS and Mac OS devices. ![]() ICloud for Unity is a Unity plugin for using iOS and Mac OS iCloud features in your projects.
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